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Maestri Animating Full Body Dialogue Assignment

 In this semester I will be using the the class provided 3DS Max Pre-Rigged Character with included Facial controls to animate the lip-sync on a Full Body Performance character. PART 1 Creating the Stock Poses  In Part 1, I will create the "stock poses" that I will use in Part 2. To help create these Poses, I need a bit of theory on "Posing Digital Characters" and how to work with the poses more efficiently in 3DS Max. I will use video tutorials as well as thumbnail sketches of the character poses as reference. PART 2 Animating Full Body Dialogue  Before I start to animate the character, it's important to first understand how the Character Rig works. So, I will make sure to watch and understand the first video "00_The Rig Overview_Morris Adapted.mp4". The 3DS Max Project is called "Full Body Dialogue_Max_2020", so once I download the material, I will make sure to set this as my current project in 3DS Max 2020. Also, the tutorial is at 30fps,

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